Meadgard - Enemies and Bosses

We are continuing to share the artwork created for one of Grafit's internal R&D projects. Let's talk about the enemies today.

The team started with a couple of simple foes like orks, goblins, skeletons and others. Just to test the animation and basic interactions between the main character and enemies.

As we told before, animation was at the core of the entire project and its starting point. Some characters, like the Scarecrow boss, were created just because we had some cool ideas on how we could make them move. It was a fun and enjoyable creative process.

Please share your thoughts and feedback in the comments!